Games, Then And Now

Games Now

So each of you has a unique lord

That determines if you place your board

At the forest’s edge or river’s ford

Before you fight the endless hoard.

On your turn, you have three actions

To influence the seven factions

Through use of normal or dire impactions…

Oops! Here’s the glossary of contractions.

So, then, after the action phase

You choose which players fold or raise

And the loser of the wager pays

To choose which opponent the goblin slays.

Repeat like this for three more rounds

Until the hoard no longer abounds

At which point we imitate the sounds

Of the wyverns fleeing from the grounds.

The winner is the player who’s

Captured the most opponent’s clues

Without revealing their unique ruse

And after paying union dues.

Games Then

So you roll a pair of dice

And you move that many squares

And you pay each other money

Until no one really cares.

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